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The game is all about atmosphere and we wanted to support that by giving the player the opportunity to interact with almost every object at different times during the game. It's about exploration and discovering what is happening around you. Everything in "Wait" is experienced by a young man, the player knows nothing about. And it's intended to be that way. You are literally thrown into another mans life and you can find out more about who that man is, by exploring. His behaviour, his characteristics are slowly revealed through interacting with objects or continuing with the story. "Wait" may be inspired by the Cthulhu mythos created by Howard Phillips Lovecraft, but doesn't actually take place in it. There are some references here and there, but what was most important to us was the feeling and the atmosphere Lovecraft created in his stories - the fear of the unimaginable.